Works in progress, Review materials, project work, open forum, critical review, upload area, test bed.
Monday, 24 March 2014
more my water reseach
A friend challenged her friend to two separate themes…..”motion” and “water”. She tried to capture both in one image. Below are some water shots she took trying to capture motion. It was pretty challenging, but fun non-the-less. Enjoy.





Something of Interest - Photographer Swallowing 35mm Flim+Interesting Results
an interesting thing that i found. i don't know if it will benefit anyone, but it's here if anyone is looking into film and so on.
~S
Photographer Swallows 35mm Film
~S
Photographer Swallows 35mm Film
Sunday, 23 March 2014
Ellen Norrish
Sorry everyone but i feel like this is going to be a HUGE post as i haven't posted in the last 2 weeks.
So I have been looking at the relationship between analog collage and digital collage. (By analog I mean you're manual cut&paste collaging). I'm very interested in collage and have recently noticed a general wankyness associated with analog. i.e. artists advertise on their website that they are strictly 100% analog. So I've decided to spend the semester looking at both ways of practising collage, exploring the tensions between them and defining the middle ground by combining the two.
So far my research has told me that in the eyes of the many analog collage artists, digital collage is a form of cheating. Much like any kind of analog vs. digital friction (think of vinyl vs. serato dj mixing, film cameras vs digital cameras). These analog artists see digital collage as cheating because the technology does a lot of the hard work for them. As much as i love getting messy with glue, digital collage is much more time efficient - especially if the collage is only the first part of a screen printing process. I'm going to try use them both this semester.
Here are some quick examples of analog collage artists i've been looking at:
Alejandro Chavetta - http://cargocollective.com/chavetta
Mario Wagner - http://www.mario-wagner.com/
Jelle Martens - http://www.jellemartens.be/ and http://www.flickr.com/photos/jellemartens/
Randi Antonsen - http://www.randiantonsen.com/
Virginia Echeverria - http://www.flickr.com/photos/virginiaecheverria/
And here are some examples of Digital collage from a book called Cut Paste Collective http://bnn-international.blogspot.com.au/2012/01/cut-paste-collective-digital-x-analog.html
I found this books pages as a really great example of digital collage as it goes through (sadly in japanese) how the various artists have composed the artwork using Photoshop or Illustration CS with the designated motifs given by the book's editors.
I also found a great video by artist Celio Braga which in my opinion embodies a balance between traditional and new media
http://www.youtube.com/watch?v=pdD7e27LH44
Anyway this is a snippet of my research - will hopefully be able to post some of my own collages next
So I have been looking at the relationship between analog collage and digital collage. (By analog I mean you're manual cut&paste collaging). I'm very interested in collage and have recently noticed a general wankyness associated with analog. i.e. artists advertise on their website that they are strictly 100% analog. So I've decided to spend the semester looking at both ways of practising collage, exploring the tensions between them and defining the middle ground by combining the two.
So far my research has told me that in the eyes of the many analog collage artists, digital collage is a form of cheating. Much like any kind of analog vs. digital friction (think of vinyl vs. serato dj mixing, film cameras vs digital cameras). These analog artists see digital collage as cheating because the technology does a lot of the hard work for them. As much as i love getting messy with glue, digital collage is much more time efficient - especially if the collage is only the first part of a screen printing process. I'm going to try use them both this semester.
Here are some quick examples of analog collage artists i've been looking at:
Alejandro Chavetta - http://cargocollective.com/chavetta
Mario Wagner - http://www.mario-wagner.com/
Jelle Martens - http://www.jellemartens.be/ and http://www.flickr.com/photos/jellemartens/
Randi Antonsen - http://www.randiantonsen.com/
Virginia Echeverria - http://www.flickr.com/photos/virginiaecheverria/
And here are some examples of Digital collage from a book called Cut Paste Collective http://bnn-international.blogspot.com.au/2012/01/cut-paste-collective-digital-x-analog.html
I found this books pages as a really great example of digital collage as it goes through (sadly in japanese) how the various artists have composed the artwork using Photoshop or Illustration CS with the designated motifs given by the book's editors.
I also found a great video by artist Celio Braga which in my opinion embodies a balance between traditional and new media
http://www.youtube.com/watch?v=pdD7e27LH44
Anyway this is a snippet of my research - will hopefully be able to post some of my own collages next
Saturday, 22 March 2014
Wednesday, 19 March 2014
Visual Research Project; Creating a montage of images through a GIF to make connections between images that would otherwise have separate meanings.
I have a rough idea of what i want to create, something along the lines of a long GIF that shows the human emotions, characteristics, associations with particular human actions. The best way to express this concept would be through using the concept of an athlete (through photography and illustration) preforming and through the imagery to display the different stages and elements present both in the athlete''s mind as a performer but also the animal instincts that are expressed through the actions.
Ideation: Just some rough sketches of what i want to create for my project.
http://vimeo.com/18093439
just found this example of video layering, I'm going to try this on the fretboard.
just found this example of video layering, I'm going to try this on the fretboard.
Ronnie Shalvis/Assassin's Creed Cosplay - animation test
Ronnie Shalvis as Altair I'bn-la Ahad from Assassin's Creed.
Looking a little bit into the similar ideas of animation we worked on with the Muybridge Human Body in Motion, I wanted to expand a little on creating movement while also focussing on ideas of composition behind cosplay, which is more or less an art in itself. Cosplay has been a growing trend lately - think of your favourite TV show or cartoon or anime or video game, then attend any sort of fantasy, sci-fi, anime expo or convention like the ever popular Wia-Con (an anime convention held here in Perth usually at the beginning of each year), and you'll see hundreds of people dressed up as Naruto (Naruto), Pikachu (Pokemon), Flynn (Adventure Time), Altair or Ezio from the Assassin's Creed video game series, among dozens upon dozens of others.
Really, cosplay is the amature version of costume creation and design; hundreds of hours go into planning, gathering and manipulating of materials (be it fabric, PV foam, timber, etc), and then the showcasing of these cosplays in photoshoots, at conventions, and, as is the case with the gif above, in fan-made films posted most commonly on youtube.
So here we've got an incoporation of film, cosplay and even a sport (one that is a prominent feature in the material the cosplay is based on) - Ronnie Shalvis, a parkour and free running athlete, was contacted by the creator of this film, Devin, who wanted to make a simple fan-made film, and they came up with an entire amv (if you're curious the youtube link is here -> http://www.youtube.com/watch?v=aAhPaiajwDY )
Anyway. In this small animation I've basically gone frame-by-frame through one specific sequence of the video, in which, as you can see, Ronnie performs a backflip off a high wall onto the ground, before doing a backwards parkour roll out of it to cushion his landing; we can see how he embraces the role of the character of Altair not simply in costume but also more or less in character/personality - one of the features of the Assassin's Creed game is performing what is called a Leap of Faith - taking a dive and flip from a high tower/place after scouting out a certain area of the game map to return to ground level. Admittedly the backflip is a different sort of stunt performed in game, but nonetheless shows an embodiment of the character's fearlessness.
Getting away from all the techincal analytical stuff, what I'm trying to show is my idea of how people, just every day people, can 'compose' cosplays and their ideas about the characters they want to show off. Most won't do cool stunts like Ronnie - most showcase other aspects of the character if they are supposedly "in character" or "role playing" as the character (whichever character that may be - I'm merely using the character of Altair being cosplayed by Ronnie as an example).
I'm interested in the idea of cosplay as an art, how it's not just acknowledged 'artists' or 'costume designers' that can pull off really amazing and cool cosplays. If I had more photos from some of the conventions I've been to in the last two years, I'd post them, since there are some seriously awesome ones to look at (for example, a Final Fantasy cosplayer with a 14 ft wingspan). Maybe in the next post.
~S
Looking a little bit into the similar ideas of animation we worked on with the Muybridge Human Body in Motion, I wanted to expand a little on creating movement while also focussing on ideas of composition behind cosplay, which is more or less an art in itself. Cosplay has been a growing trend lately - think of your favourite TV show or cartoon or anime or video game, then attend any sort of fantasy, sci-fi, anime expo or convention like the ever popular Wia-Con (an anime convention held here in Perth usually at the beginning of each year), and you'll see hundreds of people dressed up as Naruto (Naruto), Pikachu (Pokemon), Flynn (Adventure Time), Altair or Ezio from the Assassin's Creed video game series, among dozens upon dozens of others.
Really, cosplay is the amature version of costume creation and design; hundreds of hours go into planning, gathering and manipulating of materials (be it fabric, PV foam, timber, etc), and then the showcasing of these cosplays in photoshoots, at conventions, and, as is the case with the gif above, in fan-made films posted most commonly on youtube.
So here we've got an incoporation of film, cosplay and even a sport (one that is a prominent feature in the material the cosplay is based on) - Ronnie Shalvis, a parkour and free running athlete, was contacted by the creator of this film, Devin, who wanted to make a simple fan-made film, and they came up with an entire amv (if you're curious the youtube link is here -> http://www.youtube.com/watch?v=aAhPaiajwDY )
Anyway. In this small animation I've basically gone frame-by-frame through one specific sequence of the video, in which, as you can see, Ronnie performs a backflip off a high wall onto the ground, before doing a backwards parkour roll out of it to cushion his landing; we can see how he embraces the role of the character of Altair not simply in costume but also more or less in character/personality - one of the features of the Assassin's Creed game is performing what is called a Leap of Faith - taking a dive and flip from a high tower/place after scouting out a certain area of the game map to return to ground level. Admittedly the backflip is a different sort of stunt performed in game, but nonetheless shows an embodiment of the character's fearlessness.
Getting away from all the techincal analytical stuff, what I'm trying to show is my idea of how people, just every day people, can 'compose' cosplays and their ideas about the characters they want to show off. Most won't do cool stunts like Ronnie - most showcase other aspects of the character if they are supposedly "in character" or "role playing" as the character (whichever character that may be - I'm merely using the character of Altair being cosplayed by Ronnie as an example).
I'm interested in the idea of cosplay as an art, how it's not just acknowledged 'artists' or 'costume designers' that can pull off really amazing and cool cosplays. If I had more photos from some of the conventions I've been to in the last two years, I'd post them, since there are some seriously awesome ones to look at (for example, a Final Fantasy cosplayer with a 14 ft wingspan). Maybe in the next post.
~S
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